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Let Me Tell You About Chaotic

#1 User is offline   MykeXero

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Posted 29 December 2006 - 03:50 PM

Ahoy mateys!
I got sent a media pack for a new cartoon/cardgame/website/brand thinger called Chaotic. Its being done by 4kids.tv (they did pokemon). I`ll give you a rundown of what ive learned of the Chaotic Card Game so far.

http://www.xerocreative.com/chaotic/images/chaotic_logo.jpg

Concept
Chaotic is a card game, it also has a digital counter part. Every single card has its own unique code, that you can use to get that same card online. So you`ll be able to play it online and offline as well. You have monsters that you fight with, items, locations and magic spells. Past that the exact rules of the card game are not really explicitly given.

Cartoon
I got to see the first 2 episodes (which shold premeir in Jan 6th on Fox). The animation is not anime style and its not quite the classic hand drawn look. They dont have the black lines that normally border the animation. All in all the Animation is diffrent, but not in a bad way.

The plot of the toon is you follow the main charecter Tom, as he learns about what the heck Chaotic really is. He plays it in real life, as well as a laptop version. One day he gets a code that allows him to take his Pokedex...er Game Boy....er Scanner and enter the truly online world of Chatoic. Think Matrix. In this virtual world you run around fighting and trying to scan the monsters that live there. Once you scan the monster you can use it in your own battles.

Website
The website is where you`ll be able to play the game online, it seems very akin to both Yugioh and Magic Online. Sadly, the website uses almost exclusivly Papyrus font, and that makes me sad. (I told you it was over used). The website game looks like it has some potential to be intresting. To get the cards in the online game (which is free btw) you have to buy the real life cards, remember each and every card has its own code.

Card Game
No idea on this. The rules are not really touched upon in any of the media stuff i got. :(
Here is a screenshot of a creature though. Art isnt 1/2 bad (And its better then yugiohs haha)
http://www.xerocreative.com/chaotic/images/Card_Maxxor.jpg
http://www.xerocreative.com/chaotic/images/intress.jpg

Anyway, there you go. I`ll give out more information about it later. :3
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Posted 29 December 2006 - 03:56 PM

Nice artwork.. I guess I'll check it out when it arrives
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#3 User is offline   WiseGuy57

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Posted 29 December 2006 - 06:19 PM

Fools. It is 4kids. They cannot be trusted.

They are EVIL!

They must be shot with the power of... stuff!

"..."

"...'



I'm calm now...

Artwork looks alright, but for whatever reason, I prefer Yugioh. I don't go for the cards that are supposed to tell a story or explain an event.

And look at the logo. Theres a POKE BALL in it. COPYRIGHT INFRINGEMENT! YES I LIED ABOUT BEING CALM!!! 4KIDS ARE THE DEVIL!

Um... yeah... sorry about the caps...
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Posted 29 December 2006 - 06:29 PM

The game sounds cool, but the card layout just screams "I fail". Too many stats and stuff.

This post has been edited by yoyoboy67: 29 December 2006 - 06:29 PM

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#5 User is offline   WiseGuy57

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Posted 29 December 2006 - 06:30 PM

View Postyoyoboy67, on Dec 29 2006, 06:35 PM, said:

The game sounds cool, but the card layout just screams "I fail". Too many stats and stuff.


I was so busy with my rant that I forgot to mention that. Good point.
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#6 User is offline   Bad Player

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Posted 29 December 2006 - 06:30 PM

Yeah, art is alright. I just think maybe it could be a little less... cartoonish (like more serious/M:tG)

The online/offline thing is a really kool idea, so that means ppl can still play chaotic even if there's no one locally to play it.


Of course, since we really have no idea wat the rules are, so this could be the best TCG ever to be made, or it could fail within 3 monsters. We'll have to wait and see ^_^

Oh, and they should have made the logo like Abarat's logo so it was the same upside :(
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#7 User is offline   MykeXero

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Posted 29 December 2006 - 06:52 PM

Yeah all those stats make my head spin. I bet they are just comparison stats though like "this number is higher then that number". kinda like ATK works in Yugioh.

I cant imagine it being much more complicated then that.

Its one of those wait and see things. The art coudlnt certinly be MORE cartoony. Its not bad in that sense, imho.
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#8 Guest_yoyoboy67_*

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Posted 29 December 2006 - 07:00 PM

View PostMykeXero, on Dec 29 2006, 11:58 PM, said:

Yeah all those stats make my head spin. I bet they are just comparison stats though like "this number is higher then that number". kinda like ATK works in Yugioh.

I cant imagine it being much more complicated then that.

Its one of those wait and see things. The art coudlnt certinly be MORE cartoony. Its not bad in that sense, imho.

Until you get stuff like "increase stat y by 30, stat x by 10, etc etc" and you have a ton of data to keep track of. Not very irl tournament friendly, but it should work for an online game.
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#9 User is offline   Harpuia

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Posted 29 December 2006 - 07:09 PM

Remember Gate's game Arcana Alchemist? I said already his first version game would fail because he had TWELVE numbers in his cards. When he simplified the stats to I believe five, then the game started to look good, commercialized even. Far better than this.

This game is far too complex for the age group they're looking for. And no one, especially the consumer is going to waste their time with a card game like this with rules that look like the Digimon TCG.

This game is a miss. It might hit, but only if the TCG community is DESPERATE to promote them, as it seems they might be soon.
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Posted 29 December 2006 - 07:11 PM

View PostHarpuia, on Dec 29 2006, 07:15 PM, said:

This game is far too complex for the age group they're looking for.

I missed something. What age group is it intended for?
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Posted 29 December 2006 - 07:38 PM

View PostvORtECh, on Dec 30 2006, 12:17 AM, said:

I missed something. What age group is it intended for?

Notice it's by 4kids. AKA, kids.

Meh. I went to the site and tried to watch the first two episodes. It was so slow, it wouldn't even load.
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#12 User is online   Toonbot

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Posted 29 December 2006 - 07:40 PM

View PostMykeXero, on Dec 29 2006, 01:56 PM, said:

http://www.xerocreative.com/chaotic/images/Card_Maxxor.jpg


The fact that they can mangle a word like "Magician" with "Mugician" should scream to you that this game should never see the light of day.
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#13 User is offline   Envoy

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Posted 29 December 2006 - 07:52 PM

Looks intresting but 4kids just phails.
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#14 User is offline   Trigg

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Posted 29 December 2006 - 08:09 PM

The Spoils is better then this. =\


Looks ok but not something I'll get in unless Myke ends up making something for it >.>
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#15 User is offline   Bad Player

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Posted 29 December 2006 - 08:59 PM

View PostToonbot, on Dec 29 2006, 07:46 PM, said:

The fact that they can mangle a word like "Magician" with "Mugician" should scream to you that this game should never see the light of day.


That's 'cause they use the word "mugic" (maybe mugix?) instead of "magic" :S



And who knows about all the stats? They might think of something that allows ppl to easily keep track of stat changes (like maybe a little thing u can attack to the side of the card that keeps track of it or something...)
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#16 User is offline   DarkChaos

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Posted 29 December 2006 - 09:13 PM

View PostToonbot, on Dec 29 2006, 07:46 PM, said:

The fact that they can mangle a word like "Magician" with "Mugician" should scream to you that this game should never see the light of day.



View PostBad Player, on Dec 29 2006, 09:05 PM, said:

That's 'cause they use the word "mugic" (maybe mugix?) instead of "magic" :S


Was wondering if that was deliberate <<

#17 User is offline   Harpuia

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Posted 29 December 2006 - 09:16 PM

View PostToonbot, on Dec 29 2006, 04:46 PM, said:

The fact that they can mangle a word like "Magician" with "Mugician" should scream to you that this game should never see the light of day.


Let's not forget. The stats.

I see 6 numbers there not counting an element.

# of numbers in MTG: 3 - Attack, Defense, Mana
# of numbers in YGO: 3 - Level, Attack, Defense
# of numbers in Chaotic: SIX - 4 in the left, one in the bottom-left, one in the bottom-right

Here's another piece of funny info for you all.

# of numbers in original Star Wars TCG: SIX

'nuff said.

And before those claim Pokemon had 6 numbers say something about it, I'd like to point out that four of those numbers actually involved ATTACKS and not STATS. BIG difference.

This post has been edited by Harpuia: 29 December 2006 - 09:18 PM

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#18 User is offline   DarkChaos

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Posted 29 December 2006 - 09:44 PM

View PostHarpuia, on Dec 29 2006, 09:22 PM, said:

Let's not forget. The stats.

I see 6 numbers there not counting an element.

# of numbers in MTG: 3 - Attack, Defense, Mana
# of numbers in YGO: 3 - Level, Attack, Defense
# of numbers in Chaotic: SIX - 4 in the left, one in the bottom-left, one in the bottom-right

Here's another piece of funny info for you all.

# of numbers in original Star Wars TCG: SIX

'nuff said.

And before those claim Pokemon had 6 numbers say something about it, I'd like to point out that four of those numbers actually involved ATTACKS and not STATS. BIG difference.

Don't we not know what any involve? :blink:

#19 User is offline   Harpuia

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Posted 29 December 2006 - 10:12 PM

View PostDarkChaos, on Dec 29 2006, 06:50 PM, said:

Don't we not know what any involve? :blink:


That was the argument I got one year ago when Gate promoted his second version on Arcana Alchemist, that Pokemon had 6 numbers and made it.

there's 6 STATS here. There's at most complex, 4 STATS in Pokemon.
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#20 User is offline   Bad Player

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Posted 29 December 2006 - 10:15 PM

Actually, it's 7 stats. The thing in the top left corner is a stat.

If I remember correctly, it's the race or something, so I guess it's similar to attributes in YGO
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